// // // NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!! // NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!! // NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!! // // VOL_NORM 1.0f // //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, = 3.9 // SNDLVL_55dB = 55, = 3.0 // SNDLVL_IDLE = 60, = 2.0 // SNDLVL_TALKING = 60, = 2.0 // SNDLVL_60dB = 60, = 2.0 // SNDLVL_65dB = 65, = 1.5 // SNDLVL_STATIC = 66, = 1.25 // SNDLVL_70dB = 70, = 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, = 0.8 // SNDLVL_80dB = 80, = 0.7 // SNDLVL_85dB = 85, = 0.6 // SNDLVL_90dB = 90, = 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, = 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, = 0.27 // SNDLVL_140dB = 140, = 0.2 // SNDLVL_150dB = 150, = 0.2 // "lostcoast.wind_01" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_100dB" "wave" "ambient\wind\wind_rooftop1.wav" } "lostcoast.siren_citizen" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_100dB" "wave" "ambient/alarms/alarm_citizen_loop1.wav" } "lostcoast.bomb_beep" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/turret_floor/ping.wav" } "lostcoast.gate_shut" { "channel" "CHAN_STATIC" "volume" "0.15,0.25" "soundlevel" "SNDLVL_75dB" "pitch" "120,135" "rndwave" { "wave" "doors/vent_open2.wav" "wave" "doors/vent_open3.wav" } } "lostcoast.church_music0" { "channel" "CHAN_STATIC" "volume" "0.45000" "pitch" "100" "soundlevel" "0" "wave" "*#music/VLVX_Song3.mp3" } "NPC_Combine.Zipline_Start" { "channel" "CHAN_ITEM" "volume" "0.80" "pitch" "95,103" "soundlevel" "SNDLVL_90dB" "rndwave" { "wave" "npc/combine_soldier/zipline_clip1.wav" "wave" "npc/combine_soldier/zipline_clip2.wav" } } "NPC_Combine.Zipline_Mid" { "channel" "CHAN_ITEM" "volume" "0.80" "pitch" "95,103" "soundlevel" "SNDLVL_90dB" "rndwave" { "wave" "npc/combine_soldier/zipline1.wav" "wave" "npc/combine_soldier/zipline2.wav" } } "NPC_Combine.Zipline_MidClothing" { "channel" "CHAN_BODY" "volume" "0.80" "pitch" "95,103" "soundlevel" "SNDLVL_90dB" "rndwave" { "wave" "npc/combine_soldier/zipline_clothing1.wav" "wave" "npc/combine_soldier/zipline_clothing2.wav" } } "NPC_Combine.Zipline_End" { "channel" "CHAN_BODY" "volume" "0.80" "pitch" "95,103" "soundlevel" "SNDLVL_90dB" "rndwave" { "wave" "npc/combine_soldier/zipline_hitground1.wav" "wave" "npc/combine_soldier/zipline_hitground2.wav" } }