response OldBarneyAttack sentence BA_ATTACK response OldBarneyMad sentence BA_MAD delay 4 soundlevel "SNDLVL_NORM" response OldBarneyShot sentence BA_SHOT delay 4 soundlevel "SNDLVL_NORM" response OldBarneyKill sentence BA_KILL delay 4 soundlevel "SNDLVL_NORM" response OldBarneyPOk sentence BA_POK delay 2 soundlevel "SNDLVL_NORM" response "OldBarneyAnswer" sentence "BA_ANSWER" defaultdelay response "OldBarneyStare" sentence "BA_STARE" delay "5,7.5" response "OldBarneyOk" sentence "BA_OK" defaultdelay response "OldBarneyWait" sentence "BA_WAIT" defaultdelay response "OldBarneyStop" sentence "BA_STOP" delay "2,2.5" soundlevel "SNDLVL_NORM" response "OldBarneyScared" sentence "BA_SCARED" delay "0,0.4" response "OldBarneyCureA" sentence "BA_CUREA" defaultdelay speakonce response "OldBarneyCureB" sentence "BA_CUREB" defaultdelay speakonce response "OldBarneyCureC" sentence "BA_CUREC" defaultdelay speakonce response "OldBarneySmell" sentence "BA_SMELL" defaultdelay respeakdelay "60" response "OldBarneyWound" sentence "BA_WOUND" speakonce defaultdelay response "OldBarneyMortal" sentence "BA_MORTAL" speakonce defaultdelay response "OldBarneyQuestionPreDisaster" sentence "BA_PQUEST" defaultdelay response "OldBarneyQuestionPostDisaster" sentence "BA_QUESTION" defaultdelay response "OldBarneyIdlePostDisaster" sentence "BA_IDLE" defaultdelay response "OldBarneyHelloPostDisaster" sentence "BA_HELLO" delay "3,3.5" speakonce criterion "ConceptOldBarneyAttack" "Concept" "BA_ATTACK" required criterion "ConceptOldBarneyMad" "Concept" "BA_MAD" required criterion "ConceptOldBarneyShot" "Concept" "BA_SHOT" required criterion "ConceptOldBarneyKill" "Concept" "BA_KILL" required criterion "ConceptOldBarneyPOk" "Concept" "BA_POK" required criterion "IsOldBarney" "classname" "monster_barney" required rule OldBarneyAttack { criteria IsOldBarney ConceptOldBarneyAttack response OldBarneyAttack } rule OldBarneyMad { criteria IsOldBarney ConceptOldBarneyMad response OldBarneyMad } rule OldBarneyShot { criteria IsOldBarney ConceptOldBarneyShot response OldBarneyShot } rule OldBarneyKill { criteria IsOldBarney ConceptOldBarneyKIll response OldBarneyKill } rule OldBarneyPOk { criteria IsOldBarney ConceptOldBarneyPOk response OldBarneyPOk } rule OldBarneyTlkAnswer { criteria IsOldBarney ConceptTalkAnswer response OldBarneyAnswer } rule OldBarneyTlkStare { criteria IsOldBarney ConceptTalkStare response OldBarneyStare } rule OldBarneyTlkStartFollow { criteria IsOldBarney ConceptTalkStartFollow response OldBarneyOk } rule OldBarneyTlkStopFollow { criteria IsOldBarney ConceptTalkStopFollow response OldBarneyWait } rule OldBarneyTlkStop { criteria IsOldBarney ConceptTalkStop response OldBarneyStop } rule OldBarneyTlkNoShoot { criteria IsOldBarney ConceptTalkNoShoot response OldBarneyScared } rule OldBarneyPlayerHurt1 { criteria IsOldBarney ConceptTalkPlayerHurt1 response OldBarneyCureA } rule OldBarneyPlayerHurt2 { criteria IsOldBarney ConceptTalkPlayerHurt2 response OldBarneyCureB } rule OldBarneyPlayerHurt3 { criteria IsOldBarney ConceptTalkPlayerHurt3 response OldBarneyCureC } rule OldBarneyTlkSmell { criteria IsOldBarney ConceptTalkSmell response OldBarneySmell } rule OldBarneyTlkWound { criteria IsOldBarney ConceptTalkWound response OldBarneyWound } rule OldBarneyTlkMortal { criteria IsOldBarney ConceptTalkMortal response OldBarneyMortal } // Pre disaster rule OldBarneyTlkHelloPre { criteria IsOldBarney ConceptTalkHello IsPreDisaster response NullResponse } rule OldBarneyTlkQuestionPre { criteria IsOldBarney ConceptTalkQuestion IsPreDisaster response OldBarneyQuestionPreDisaster } rule OldBarneyTlkIdlePre { criteria IsOldBarney ConceptTalkIdle IsPreDisaster response NullResponse } rule OldBarneyTlkHelloPost { criteria IsOldBarney ConceptTalkHello IsPostDisaster response OldBarneyHelloPostDisaster } rule OldBarneyTlkQuestionPost { criteria IsOldBarney ConceptTalkQuestion IsPostDisaster response OldBarneyQuestionPostDisaster } rule OldBarneyTlkIdlePost { criteria IsOldBarney ConceptTalkIdle IsPostDisaster response OldBarneyIdlePostDisaster }